
This exspecially happens with automation cars and, as expected, with low-weight and stiff ones. My issue with beamNG as I said are the violent vibration you can sometimes get in near-still situations, since i mainly do drifting and rally, I want to try to avoid them otherwise i risk to hurt my hands/wrists. I don't care if I get some vibration through to my hands, as long as the main signal is good.Ĭlick to expand.thanks for the suggestion, i also try to use filters as low as possible, but knowing a bit about digital signal processing, i understand the need of some damping and low-pass in wheel drivers. And also, my preferences are a bit uncommon, as I value directness and responsiveness way, WAY above a smooth response. Others vehicles, however, require 10 to 20 smoothing that softens vibrations (such as during threshold braking, or locking wheels as you mentioned). Some vanilla cars have a pretty solid refined balance of chassis flex, tire characteristics and suspension/bushings design (such as the K-series), which allows driving no smoothing. The smoothing depends on the vehicle, there's no single value that can be optimized for all vehicles (let alone mods). Then in beamng, it behaves quite well at around 90 strength, and 0 to 20 smoothing. Everything that I can turn off, or set to be as linear as possible, is set like that. With that in mind, I have my sw20 drivers configured with the least possible amount of filtering/posteffects/etc. I don't care if I get some vibration through to my hands, as long as the main signal is good. Click to expand.My experience with DD is quite limited.
